Follow The Thread Witcher 3 Quest Walkthrough And Clues

The vast world of The Witcher 3 Wild Hunt is filled with side stories that deeply flesh out the lore and characters of the Continent. Among these, the quest titled Follow the Thread stands out as a compelling, multi-region narrative that links Geralt of Rivia with his fellow witcher, Lambert. Tracking this intricate web of clues leads players across war-torn landscapes and introduces complex moral choices that define the series.
Investigating the Initial Contract in Novigrad
The journey begins quite unexpectedly on the Novigrad notice board where Geralt picks up a routine monster contract. Tracking a mysterious beast leads to a local storehouse, where you discover Lambert already locked in combat with a fierce ekimmara. Defeating the creature shifts the focus from a simple hunt to a personal tale of betrayal and vengeance.
Following the encounter, Lambert reveals he is tracking the members of an assassin squad responsible for murdering his close friend Aiden. The initial clues point directly to a supervisor named Bertram Tauler and a former associate residing within the city. Conversing with these initial contacts opens up a trail that stretches far beyond the city walls.
Sailing to Skellige to Hunt for Hammond
To divide the labor, Lambert directs Geralt toward the stormy islands of Skellige to locate an dangerous pirate named Hammond. Upon arriving at the designated island of Faroe, players must navigate through a hostile village filled with ruthless cutthroats. Interrogating the local guards eventually brings Geralt face-to-face with his target along the rocky shorelines.
Defeating Hammond yields a crucial letter that details the whereabouts of the syndicate leader. This documentation provides concrete evidence regarding the group's illicit activities and their shared dark history. Securing these papers allows Geralt to return to the mainland with the necessary answers to advance the investigation.
Confronting Karadin in the Golden Sturgeon
Back in Novigrad, the two witchers reunite at the Nowhere Inn to plan their final confrontation against the primary target, Karadin. They track the former assassin to a wealthy estate, where they discover he has seemingly abandoned his violent past. Karadin now lives a affluent lifestyle as a merchant and family man, caring for his adopted children.
This dramatic shift forces players into a difficult dialogue sequence where Karadin explains his side of the tragic story. He claims the death of Aiden was an accident born from a political mess rather than an intentional murder. Listening closely to his testimony provides the final layer of context before the ultimate decision must be reached.
Making the Final Moral Choice
The quest reaches its climax when Geralt must choose whether to allow Lambert to exact his bloody revenge or convince him to walk away. Siding with Lambert results in a brutal battle against Karadin inside his own courtyard. Choosing mercy allows the reformed merchant to survive, though it leaves Lambert deeply frustrated with the final outcome.
Regardless of the chosen path, completing this quest profoundly impacts the relationship between Geralt and his hot-headed brother from the School of the Wolf. The narrative serves as a stark reminder that right and wrong are rarely clear in a witcher's world. This unforgettable mission remains a highlight for fans seeking deep tactical storytelling and excellent character writing.